Wednesday, 17 September 2008

Grimm Brigade Module Review

I've finally returned to playing NWN1/2 modules after stalling on Asphyxia and getting sucked into World of Warcraft. It's only a small step back into the light, admittedly, but I did manage to finish Grimm Brigade, by Jason S. Roy, which won the first Obsidian mod contest. I thought it it was a fun module with some pretty area design. Here are my comments from the Vault page:


Grimm Brigade is a short (one-hour), hack-and-slash module that provides an amusing take on four Brothers Grimm tales. While the gameplay is fairly shallow and the module is shamelessly linear in design, the excellent area design and clever adaptation of the stories into an action-heavy romp make it worth the time to download and play. The one major criticism I have is that the enemies seem overpowered—I played a half-orc barbarian, a class perfectly suited to the module's style, yet struggled to survive in many fights without using copious amounts of healing potions. Unless you adjust the difficulty or play a straight melee class, I could see this module being overwhelmingly tough. Still, it's well worth a play as long as you bear this in mind.

I gave it a respectable score of 7.

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