Saturday, 6 September 2008

Ramblings

I sit here as the rain patters down outside, listening to the gurgling of the drain that is rather inconveniently located about four feet to my right, on the other side of the wall next to where I sleep. It's been gurgling a lot this summer, as it did the last. Woodlice, spiders and other insects--indeed, arachnids--have infested my humble abode recently, seeking shelter from the unseasonal--or is that seasonal?--weather. My eyes track a lone woodlouse as it makes its hesitant way across my carpet. It is in no rush, perhaps sensing my apathy; indeed, my right hand rests lethargically on a glass of wine as my left prods away at the keyboard, and it is obvious that the threat of being scooped up and flushed to a watery grave to join its brethren is, this night, minimal.

Which makes me want to dislodge myself from my position of comfort and flush it down the crapper anyway, if only to prove a point. Alas, I won't, and said woodlouse can saviour this small victory as I reflect on my benevolence and the warm glow it radiates through my being. I've always believed that if I were a millionaire blessed with the lifespan of an elf, I'd take up philanthropy.

But enough of that. It's September 6th and Mysteries of Westgate still hasn't been released. I'm pretty sure it's close now, and I mean real close if not really close. It's now being tested for patch 1.14 compliance, as far as I'm aware. Will it be released this month? Perhaps, but my best guess would be next month. It's coming along, which is the important thing.

Has anyone got their hands on the new Forgotten Realms campaign setting? That's a rhetorical question. Of course you have. What are your thoughts on it? My own... well, the Realms' vast depth of history and lore was what made it great. Yes, it was a massive Frakenstein of cultures and borrowed ideas cobbled together, but that was its greatest strength: whatever story you wanted to tell, whatever theme or setting you needed, it could be found in one corner or another of the Realms. I guess I don't see the sense in sacrificing a lot of loyal fans by destroying that richness for the potential gains of bringing new fans in.

You know, perhaps the reason the Realms was so successful was because 25 years ago, it had a lot less competition. It could get away with being largely generic high fantasy and grew from the efforts of hundreds of designers and writers until it became something truly worthwhile. Will this new, slimmed-down Realms thrive in the same way, with Azeroth filling a similar niche but in a far more convenient and accessible medium and with hordes of lesser pretenders battling for some of the market share? I guess we'll see.

6 comments:

Wyrin said...

You know I think you might have hit on the head the issue I have with the 4e FRCS - the loss of history. The feeling like the campaign build up of the past few years was for naught, now they just came up with contrived ways to reboot it (and showhorn dragonborn in). Yes it could be fun, but now it's like relearning a new setting in many ways.

The anti-critic rant got anything to do with the 'incoming' notice on MoW?! I think the community *needs* MoW right now to keep some of those with wandering eyes from leaving.

And yeah, this crazy amount of rain is getting a bit monotonous (although letting me excuse myself from tending to the garden)

Alazander said...

The problem for me is that it's no longer really even FR--it's not just a loss of history but the loss of everything--flavour, characters, nations, etc. Destroying a much-loved and supremely detailed setting and replacing it with something generic doesn't seem a great way to go about increasing the strength of the brand. As with the Dragonlance 5th Age fiasco, these changes to the Realms are a result of business and marketing decisions and *not* necessarily what is best for the setting. The Realms are WotC's to do with as they see fit, of course, but if fans don't take to it and the subscription service flops... well, they'll have killed the golden goose and replaced it with a stillborn chick. But more importantly, they'll have let down all the designers, novelists and fans who have put so much passion and time into the setting over the last couple of decades.

Heh, no, my rant against critics was pretty much aimed at movie critics and elitists rather than reviewers in general. I think I'd better change that paragraph a little in case any game reviewers get the wrong idea take their anger out on MoW...

Tell me about the rain. I now have a stinking cold and a throat that feels like I've swallowed a fireball.

Anonymous said...

Too bad Alaz , i on the other side do like the rain. But everyone has diffrent tastes , now over to some questions about A4. I've recently taken a great interest in Baldur's gate (my computer seems to be to humble to accept so much epic in such a small form , unfortunantley)However , through reading and talking i discovered the highly unique and charismatic people from the Baldur's gate series so i would just like to ask perchance..will you possibly give the protoganist a chance to perhaps meet one of the Baldur's Gate series henchmen or other fameous person in the series? i mean we meet Elminster in A1 and artemis Entreri in A3 , it would be sort of sweet to meet someone from baldur's gate in A4. And just let me ask..did they remove any factions/gods/ famous persons in the new Dungeons and Dragons version?

- Nidal Telin

Alazander said...

Nidal -- There probably won't be any BG references in AL4. You know, Baldur's Gate is BioWare's baby and while I had with fun with Suldanessellar in AL2, I think too much refential treatment can prove detrimental to the integrity of the story. Also, it's better for me to engage the player with my own characters (or those that are part of established Realms canon) than to rely on the creations of others.

Alex said...

Heh heh, "philantrophy," heh heh.

*inserts "emo" emoticon from Skype*

Alazander said...

Corrected--that'll teach me to write blog posts when I'm half-drunk.