Thursday, 30 April 2009

How's It For You?

So it's been out for over a day now. Three new reviews hit yesterday -- two were very positive, the third not so much.

RPG Watch awarded the game four out of five stars, and had the following to say:

In terms of writing, you will find something interesting at every turn. The main plot is interesting and full of twists and turns, some of which are fairly predictable and others are surprising. The characters you encounter are fully drawn and provide both insight and color into the world around you. There are sixteen side quests aside from all of the quests associated with completing the main story. Some of these quests are pretty straightforward, but others will stay with you for much of the game, at times making you wonder if they will tie into the main quest. There is a great mix of humor and pathos, of witty party banter and more serious over-arching exposition.

Sorcerer's Place dished out an 8/10 rating, with the comments as follows:

The plot itself is derivative of several well established cinematic genres. This reflects a deliberate effort to steer away from truly high fantasy, and instead achieve a remarkably successful realism in the setting. You won’t find any Mary Sues and Marty Stus in Westgate. Indeed, more than one criminal faction is vying for power, while agents of good-aligned deities have an apparent interest in containing the chaos, or even benefiting from it. Everybody in this town is looking out for number one, even the ones who are ostensibly on the side of law and good. The degrees and specifics by which everyone’s self-interest finds expression is what sets them apart from each other. In a sense, this pervasive sense on literally being on your own against a hard-bitten world made me compare some of the story arcs to classic crime dramas like Heat, the French Connection, and The Corruptor.

Alas, GameBanshee weren't so hot on MoW and awarded the game a score of 6.8. Here's a snippet:

The campaign structure in Mysteries of Westgate is disappointingly similar to the campaign structure of Storm of Zehir. That is, there isn’t much going on with the main storyline (you don’t really learn anything about the cursed mask until the very end of the game); you just need to complete a bunch of side quests on your way to the parade of final boss battles. The side quests are fun enough, and they involve vampires, pirates, spiders, and of course hamsters, but they’re all short, and they only rarely have anything to do with the main storyline or your companions. They just felt like random filler to me, which is sort of sad coming from a developer who likes to mention Baldur’s Gate, which linked together characters, quests and plot as well as any game ever.

You can't please everyone. My impression is that the reviewer, Steven Carter, simply prefers an RPG with more -- perhaps an exclusive -- focus on story, a paradigm more akin to MotB than SoZ. As it happens, I think MoW more or less sits between both games; an observation made by Michael J. Anderson in his review for RPG Watch. Alas, limited companions are a restriction imposed by a budget tiny in comparison to either expansion and infinitesimal compared with a full release. That VO budget only goes so far. As for unconnected sidequests, well, that was pretty much a requisite for the kind of city-based adventure Ossian wanted to create. You can have a city-based game with an overarching plot -- say, war, famine or plague -- providing a unifying thematic resonance, but our goal was for players to explore the story of Westgate as much as the story in Westgate. The comments about the game's gloominess I found strange and haven't seen repeated anywhere else.

There's a few points I agreed with, though, and the rule of any creative work is that someone won't like it. As long as the negative -- or in this case, neutral -- opinion is the exception rather than the rule, all's well.

7 comments:

dirtywick said...

Hey, best of luck with everything. So far the response on the forums has been encouraging from what I've read, I hope everything works out in the end.

Berliad said...

Hi,
Just wanted to say congrats on finally having your game released! It's great to see it finally happening--hopefully it's just the start!
-B

Mat said...

Oh well, you knew there would be at least one bad review. I think the criticisms are more or less fair (which is not to say I agree with them). However, I'd love to hear some elaboration on this:

"They just felt like random filler to me, which is sort of sad coming from a developer who likes to mention Baldur’s Gate, which linked together characters, quests and plot as well as any game ever."

The BG games I remember had countless sidequests that were completely disconnected from the critical path. I don't see how the gold-raising quests in Athkatla, for example, are so different than the gold-raising quests in Westgate. The sidequests in BG1 were even more standalone - you couldn't even find many of them unless you wandered into some random building!

Anonymous said...

Don't worry what he says Alazander, he's just a jaded old fart from what I pick up on. He likes to compare all games to BG 2(which is the greatest CRPG IMHO) which is very unfair I think. You have to judge a game on it's own terms.

putriD

Tiberius209 said...

I'm with Mat on the dichotomy between extolling BG2 but then not liking the random quests. I also don't see how a city of any size can not have random quests unrelated to the main plot. It's not as if everyone in the city is in tune with what's happening to you!

Oh, well. It's not his cup of tea, and that's OK. You can please some of the people all of the time, etc...

Liso said...

I read all of gamebanshee's review. And quite frankly, it seemed quite lazy to me. Also inaccurate.

Can anyone tell me what the point was to the first paragraph? Nothing like dredging up all the crap for a review.

Anyway
Quote: "The campaign structure in Mysteries of Westgate is disappointingly similar to the campaign structure of Storm of Zehir"

I'm sorry. WHAT??! Did this guy even play the game?

Quote: "I played the campaign using a fighter / rogue, and I was consistently annoyed that I didn’t have an arcane caster available"

What in the blip-idy-blip? Er.... so make a caster? He had to have known by now, what type of fodder he had before making a character. This type of argument makes zero sense to me. "beams b/c she made a caster"

Quote: "And what’s the idea of only including three companions, anyway?"

Ahem... Adventure pack vs. expansion. And you could only take 3-4 in the OC and expansions with you at any given time..

I'm going to stop there. This guy was not only lazy. He did not do his home work. pffts. At least my review "although amateur and lacking technical aspects" I paid attention. ;)

"hits *publish your comment* mumbling unintelligibly"

Alazander said...

Dirtywick -- Thanks! Good luck with SoT2 and the Module of the Year voting! I will get around to playing it someday, I promise!

Berliad -- Thanks, and great to hear from you! Does this mean you're back on the scene? ;)

Mat -- Yeah, the inaccuracy of the Baldur's Gate comparison didn't escape my notice. Oh, well.

Anon -- Cheers! I'm more annoyed that MetaCritic translates a B- (75%) to 67%. WTF? Basic math failure there.

Tiberius/Liso -- I can't say I agree with much in the review, but ultimately, I think any riposte by developers to reviewers tends to paint the former in a bad light, so I'll soak it up. Like Mat said, the criticisms were fair from a subjective viewpoint, although the BG comparison didn't make too much sense.