Ossian Studios is pleased to announce that there is no longer a 3-activation limit on NWN2: Mysteries of Westgate. The activation limit has been removed by Atari after Ossian highlighted to them how many fans were not happy with it. You can now install MoW as many times as you like on your computer. Here are some quick facts about this change:
- Q: Do I still need to activate MoW to play?
A: Yes. The DRM activation limit has been removed but you still need to activate MoW online for each new installation on your computer. After the one-time activation for each installation, you don’t need an Internet connection to play. Activation is necessary to prevent serial numbers from being posted to the web where hundreds or thousands of people can access it.- Q: So, I don’t have to worry about changing my hardware and not being able to re-activate MoW?
A: No. You can change the hardware configuration or operating system on your computer as often as you like and can re-activate MoW as many times as you like.- Q: Is it okay if I install the game on more than one of my computers?
A: Yes, that’s fine.- Q: Are the MoW resources still encrypted?
A: Yes, the MoW resource files are still encrypted. However, we have provided most of this content for free from the Mysteries of Westgate page on the NWVault:
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=362
Tuesday, 16 June 2009
MoW Activation Limit Removed
Thank goodness for that. It should never have shipped with the activation limit in the first place, of course, but credit to Atari for taking note of the fan response and remedying the situation. Here's the official Ossian post from Alan Miranda:
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5 comments:
That's GREAT. I'll be buying it right away. First off I want to play it, but I also want to send a message to the boneheads at Atari that listening to the customer actually pays.
Unfortunately I think it's too late to do any good. You can't ask gamers to wait two years for a release. The casual gamers that make up the bulk of the market have bought, played, beaten, and left 3 or 4 games to gather dust on a shelf since NWN2. There just aren't enough of us hardcores left to make the adventure packs really successful.
The early bird who hesitates gets wormed.
Bought the mod when it came out, but I guess that saves myself a mail to customer support next time I install it.
Now if just Atari hadn't fucked up in the first place...
Thanks god. I just bought my copy.
I'm very glad for Ossian.
As I said on your first post on the same topic, I'm ok with copy-protection, but limited installation/activation was no option for me.
Xi
This is more likely a business decision by Atari than anything else. Since most pirating happens right after release, Atari probably wanted DRM in place then. Now, it isn't as important.
R u still alive Alazander? no posts for ages.
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